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  H.R. No. 223
 
 
 
R E S O L U T I O N
         WHEREAS, Entertainment software has become a recognized part
  of our cultural landscape, with nearly two-thirds of our nation's
  households playing computer and video games, and with the average
  game player being 35 years old; and
         WHEREAS, The technology utilized in computer and video games
  continues not only to provide entertainment, but also to help make
  positive advances in tools used in the medical, health care, and
  human resources industries and to improve our nation's defense
  capabilities; and
         WHEREAS, Texas ranks third nationwide in computer and video
  game development, and the entertainment software industry provides
  more than 2,000 direct jobs and over 5,000 indirect jobs for Texas
  residents; and
         WHEREAS, Academic facilities, such as the Guildhall at
  Southern Methodist University, the Department of Visualization at
  Texas A&M University, the Technical Certification Program in Video
  Game Development at Austin Community College, and the Videogame
  Archive at The University of Texas at Austin, provide educational
  and research opportunities and curricula that develop some of the
  top talent in the entertainment software industry; and
         WHEREAS, Committed to helping parents make informed game
  decisions for their families, the entertainment software industry
  has established a self-regulatory body, the Entertainment Software
  Rating Board (ESRB), which has been lauded by the Federal Trade
  Commission for its comprehensive and effective entertainment
  rating system; moreover, the industry is voluntarily providing
  parental control technology in its latest generation of game
  consoles; and
         WHEREAS, New research shows that computer and video games
  often help children to develop their problem-solving and cognitive
  reasoning skills, while enabling older players to develop improved
  memory, reasoning, and multitasking abilities; in addition,
  computer and video games are increasingly providing players of all
  ages with ways to increase their physical activity; now, therefore,
  be it
         RESOLVED, That the House of Representatives of the 81st Texas
  Legislature hereby recognize February 3, 2009, as Entertainment
  Software Day in Texas.
 
  Dukes
 
 
Straus Gattis Menendez
 
Allen Geren Merritt
 
Alonzo Giddings Miklos
 
Alvarado Gonzales Miller of Comal
 
Anchia Gonzalez Toureilles Miller of Erath
 
Anderson Guillen Moody
 
Aycock Gutierrez Morrison
 
Berman Hamilton Naishtat
 
Bohac Hancock Oliveira
 
Bolton Hardcastle Olivo
 
Bonnen Harless Orr
 
Branch Harper-Brown Ortiz, Jr.
 
Brown of Kaufman Hartnett Otto
 
Brown of Brazos Heflin Parker
 
Burnam Hernandez Patrick
 
Button Herrero Paxton
 
Callegari Hilderbran Pena
 
Castro Hochberg Phillips
 
Chavez Hodge Pickett
 
Chisum Homer Pierson
 
Christian Hopson Pitts
 
Cohen Howard of Fort Bend Quintanilla
 
Coleman Howard of Travis Raymond
 
Cook Hughes Riddle
 
Corte Hunter Rios Ybarra
 
Crabb Isett Ritter
 
Craddick Jackson Rodriguez
 
Creighton Jones Rose
 
Crownover Keffer Sheffield
 
Darby Kent Shelton
 
Davis of Harris King of Parker Smith of Tarrant
 
Davis of Dallas King of Taylor Smith of Harris
 
Deshotel King of Zavala Smithee
 
Driver Kleinschmidt Solomons
 
Dukes Kolkhorst Strama
 
Dunnam Kuempel Swinford
 
Dutton Laubenberg Taylor
 
Edwards Legler Thibaut
 
Eiland Leibowitz Thompson
 
Eissler Lewis Truitt
 
Elkins Lucio III Turner of Tarrant
 
England Madden Turner of Harris
 
Farabee Maldonado Vaught
 
Farias Mallory Caraway Veasey
 
Farrar Marquez Villarreal
 
Fletcher Martinez Vo
 
Flores Martinez Fischer Walle
 
Flynn McCall Weber
 
Frost McClendon Woolley
 
Gallego McReynolds Zerwas
 
  ______________________________
  Speaker of the House     
 
         I certify that H.R. No. 223 was adopted by the House on
  February 3, 2009, by a non-record vote.
 
  ______________________________
  Chief Clerk of the House