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  81R6205 MMS-F
 
  By: Dukes H.R. No. 223
 
 
 
R E S O L U T I O N
         WHEREAS, Entertainment software has become a recognized part
  of our cultural landscape, with nearly two-thirds of our nation's
  households playing computer and video games, and with the average
  game player being 35 years old; and
         WHEREAS, The technology utilized in computer and video games
  continues not only to provide entertainment, but also to help make
  positive advances in tools used in the medical, health care, and
  human resources industries and to improve our nation's defense
  capabilities; and
         WHEREAS, Texas ranks third nationwide in computer and video
  game development, and the entertainment software industry provides
  more than 2,000 direct jobs and over 5,000 indirect jobs for Texas
  residents; and
         WHEREAS, Academic facilities, such as the Guildhall at
  Southern Methodist University, the Department of Visualization at
  Texas A&M University, the Technical Certification Program in Video
  Game Development at Austin Community College, and the Videogame
  Archive at The University of Texas at Austin, provide educational
  and research opportunities and curricula that develop some of the
  top talent in the entertainment software industry; and
         WHEREAS, Committed to helping parents make informed game
  decisions for their families, the entertainment software industry
  has established a self-regulatory body, the Entertainment Software
  Rating Board (ESRB), which has been lauded by the Federal Trade
  Commission for its comprehensive and effective entertainment
  rating system; moreover, the industry is voluntarily providing
  parental control technology in its latest generation of game
  consoles; and
         WHEREAS, New research shows that computer and video games
  often help children to develop their problem-solving and cognitive
  reasoning skills, while enabling older players to develop improved
  memory, reasoning, and multitasking abilities; in addition,
  computer and video games are increasingly providing players of all
  ages with ways to increase their physical activity; now, therefore,
  be it
         RESOLVED, That the House of Representatives of the 81st Texas
  Legislature hereby recognize February 3, 2009, as Entertainment
  Software Day in Texas.