|
|
|
R E S O L U T I O N
|
|
WHEREAS, Entertainment software has become a recognized part |
|
of our cultural landscape, with nearly two-thirds of our nation's |
|
households playing computer and video games, and with the average |
|
game player being 35 years old; and |
|
WHEREAS, The technology utilized in computer and video games |
|
continues not only to provide entertainment, but also to help make |
|
positive advances in tools used in the medical, health care, and |
|
human resources industries and to improve our nation's defense |
|
capabilities; and |
|
WHEREAS, Texas ranks third nationwide in computer and video |
|
game development, and the entertainment software industry provides |
|
more than 2,000 direct jobs and over 5,000 indirect jobs for Texas |
|
residents; and |
|
WHEREAS, Academic facilities, such as the Guildhall at |
|
Southern Methodist University, the Department of Visualization at |
|
Texas A&M University, the Technical Certification Program in Video |
|
Game Development at Austin Community College, and the Videogame |
|
Archive at The University of Texas at Austin, provide educational |
|
and research opportunities and curricula that develop some of the |
|
top talent in the entertainment software industry; and |
|
WHEREAS, Committed to helping parents make informed game |
|
decisions for their families, the entertainment software industry |
|
has established a self-regulatory body, the Entertainment Software |
|
Rating Board (ESRB), which has been lauded by the Federal Trade |
|
Commission for its comprehensive and effective entertainment |
|
rating system; moreover, the industry is voluntarily providing |
|
parental control technology in its latest generation of game |
|
consoles; and |
|
WHEREAS, New research shows that computer and video games |
|
often help children to develop their problem-solving and cognitive |
|
reasoning skills, while enabling older players to develop improved |
|
memory, reasoning, and multitasking abilities; in addition, |
|
computer and video games are increasingly providing players of all |
|
ages with ways to increase their physical activity; now, therefore, |
|
be it |
|
RESOLVED, That the House of Representatives of the 81st Texas |
|
Legislature hereby recognize February 3, 2009, as Entertainment |
|
Software Day in Texas. |