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A BILL TO BE ENTITLED
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AN ACT
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relating to the operation of video gaming by authorized |
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organizations and commercial operators that are licensed to conduct |
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bingo or lease bingo premises; providing penalties. |
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BE IT ENACTED BY THE LEGISLATURE OF THE STATE OF TEXAS: |
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SECTION 1. The legislature finds and declares that: |
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(1) the purpose and intent of this Act is to carry out |
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the intent of the voters as established by the approval of Section |
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47a, Article III, Texas Constitution, to expand the |
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revenue-generating ability of this state by authorizing the |
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operation of video gaming consistent with public policy strictly |
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limiting the expansion of gambling in this state; |
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(2) except as expressly authorized under other law, |
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the people of this state intend to allow only state-regulated video |
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gaming games to be conducted in this state and only in locations at |
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which bingo is conducted by authorized charitable organizations; |
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(3) the video gaming games operated under this Act are |
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regulated by this state in a manner that allows this state to |
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monitor, both routinely and randomly, all video gaming terminals |
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and to direct the disabling of any video gaming terminal for the |
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protection of the public and this state; |
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(4) through network operating centers or a video |
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gaming system, this state will monitor video gaming terminals to |
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ensure maximum security unique to state-regulated gambling. Except |
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as may otherwise be provided by state or federal law governing |
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gaming on Indian lands, each operating video gaming terminal in |
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this state will be connected to a network operating center or a |
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state-regulated video gaming system; |
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(5) in authorizing only state-regulated video gaming |
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terminals in limited locations and continuing the general |
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prohibition on gambling in this state as a matter of public policy, |
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this state is protecting the state's legitimate interests by |
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restricting such activity. By limiting the operation of video |
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gaming terminals to those connected to a network operating center |
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or a state-regulated video gaming system on certain land with |
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certain types of games, the legislature seeks to foster this |
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state's legitimate sovereign interest in regulating the growth of |
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gambling activities in this state; |
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(6) this Act is game-specific and may not be construed |
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to allow the operation of any other form of gambling unless |
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specifically allowed by Chapter 2001A, Occupations Code, as added |
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by this Act. This Act does not allow the operation of dice games, |
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roulette wheels, house-banked games, including house-banked card |
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games, or games in which winners are determined by the outcome of a |
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live sports contest that are expressly prohibited under other state |
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law; |
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(7) in light of the financial crisis facing this |
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state, the Texas Lottery Commission is authorized to commence |
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implementation and authorization of video gaming in accordance with |
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Chapter 2001A, Occupations Code, as added by this Act, at the |
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earliest possible date, consistent with legislative directive; and |
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(8) the financial crisis facing this state constitutes |
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an imminent peril to public welfare, requiring the rapid adoption |
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of rules and authorization for the Texas Lottery Commission to |
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conduct certain pre-implementation activities related to |
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regulating video gaming to ensure: |
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(A) that the increase in state revenue from the |
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portion of gross gaming income transferred to the state is realized |
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as soon as possible to lessen the financial crisis faced by this |
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state; |
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(B) that video gaming is fairly conducted and the |
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charitable proceeds derived from it are used for an authorized |
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purpose; and |
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(C) the integrity, security, and fairness of |
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video gaming. |
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SECTION 2. Subtitle A, Title 13, Occupations Code, is |
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amended by adding Chapter 2001A to read as follows: |
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CHAPTER 2001A. VIDEO GAMING BY LICENSED AUTHORIZED ORGANIZATIONS |
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AND LICENSED COMMERCIAL LESSORS |
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SUBCHAPTER A. GENERAL PROVISIONS |
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Sec. 2001A.001. DEFINITIONS. In this chapter: |
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(1) "Commission" means the Texas Lottery Commission. |
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(2) "Crime of moral turpitude" has the meaning |
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assigned by Section 2001.002. |
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(3) "Director" means the director of charitable bingo |
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operations of the commission. |
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(4) "Disable," with respect to video gaming terminals, |
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means the process that causes a video gaming terminal to cease |
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functioning on issuance of a shutdown command from a network |
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operating center or site controller. |
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(5) "Distribute," with respect to video gaming |
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terminals, means the sale, lease, marketing, offer, or other |
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disposition of a video gaming terminal, an electronic computer |
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component of a video gaming terminal, the cabinet in which a video |
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gaming terminal is housed, video gaming equipment, or video gaming |
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game software intended for use or play in this state. |
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(6) "Gross gaming income" means the total amount of |
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money paid to play video gaming games less the value of all credits |
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redeemed, including any progressive prizes and bonuses, by the |
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players of the video gaming games. Promotional prizes unrelated to |
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video gaming game wagers that are offered by a video gaming retailer |
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may not be deducted or otherwise considered credits redeemed for |
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money by players for the purpose of determining gross gaming |
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income. |
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(7) "Independent testing laboratory" means a |
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nationally recognized laboratory facility that is demonstrably |
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competent and qualified to scientifically test and evaluate video |
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gaming equipment for compliance with this chapter. |
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(8) "Licensed authorized organization" has the |
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meaning assigned by Section 2001.002. |
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(9) "Licensed commercial lessor" has the meaning |
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assigned by Section 2001.002. |
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(10) "Major component or part" means a component or |
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part that comprises the inner workings and peripherals of a video |
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gaming terminal, site controller, or network operating center, |
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including the device's hardware, software, human interface |
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devices, interface ports, power supply, ticket payout system, bill |
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validator, and printer, and any component that affects or could |
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affect the result of a game played on the device. |
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(11) "Manufacture," with respect to video gaming |
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terminals, means to design, assemble, fabricate, produce, program, |
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or make modifications to a video gaming terminal, an electronic |
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computer component of a video gaming terminal, a major component or |
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part of video gaming equipment, the cabinet in which a video gaming |
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terminal is housed, video gaming equipment, or video gaming game |
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software intended for use or play in this state. |
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(12) "Network operating center" means a computer |
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server that is connected directly or indirectly to a video gaming |
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manufacturer's video gaming terminals operated in this state. |
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(13) "Player account card" means a plastic magnetic |
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strip, paper, or smart card that may be used to: |
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(A) enable or track the play of video gaming |
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games; |
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(B) track and record customer account data, |
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including electronic credits purchased, played, won, or otherwise |
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available for participating in a video gaming game; or |
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(C) redeem credits purchased, played, or won |
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through a cashier or other point-of-sale station or redemption |
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system. |
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(14) "Site controller" means computer hardware and |
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software located on the premises of a video gaming retailer that: |
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(A) stores and distributes video gaming games for |
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display on video gaming terminals; |
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(B) networks and communicates with a video gaming |
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manufacturer's video gaming terminals at the premises; and |
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(C) communicates with the manufacturer's network |
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operating center. |
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(15) "Video gaming" means the conduct of video gaming |
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games on video gaming terminals. |
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(16) "Video gaming distributor" means a person |
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licensed under this chapter to provide video gaming equipment, |
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major components and parts of video gaming equipment, installation, |
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and technical services to a licensed video gaming retailer. |
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(17) "Video gaming equipment" means: |
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(A) a video gaming terminal; |
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(B) equipment, a component, or a contrivance used |
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remotely or directly in connection with a video gaming terminal to: |
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(i) affect the reporting of gross revenue |
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and other accounting information, including a device for weighing |
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and counting money; |
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(ii) provide accounting, player tracking, |
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bonuses, and in-house or wide-area prizes; |
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(iii) monitor video gaming terminal |
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operations; and |
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(iv) provide for the connection of video |
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gaming terminals to the network operating center or site |
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controller; or |
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(C) any other communications technology or |
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equipment necessary for the operation of a video gaming terminal or |
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the video gaming system. |
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(18) "Video gaming game" means any game of chance, |
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including a game of chance in which the outcome may be partially |
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determined by skill or ability, that for consideration may be |
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played by an individual on a video gaming terminal. |
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(19) "Video gaming manufacturer" means a person who |
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holds a license under this chapter to manufacture video gaming |
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equipment and major components or parts of video gaming equipment. |
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(20) "Video gaming premises" means the area subject to |
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direct control of and actual use by a licensed authorized |
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organization, a group of licensed authorized organizations, or a |
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licensed commercial lessor to conduct video gaming. |
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(21) "Video gaming retailer" means a licensed |
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authorized organization or a licensed commercial lessor that holds |
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a license to conduct video gaming under this chapter. |
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(22) "Video gaming system" means the system |
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established as authorized by the commission to allow the commission |
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or person contracting with the commission to monitor the operation |
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of video gaming in this state. |
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(23) "Video gaming terminal" means a mechanical, |
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electrical, or other type of device, contrivance, or machine that |
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plays or operates on insertion of a coin, currency, a token, or a |
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similar object or on payment of any other consideration, and the |
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play or operation of which, through the skill of the operator, by |
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chance, or both, may deliver to the person playing or operating the |
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machine or entitle the person to receive premiums, merchandise, |
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tokens, or any other thing of value, whether the payoff is made |
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automatically from the machine or in any other manner. The term |
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does not include any equipment, machine, technological aid, or |
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other device used or authorized in connection with the play of bingo |
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under Chapter 2001 or authorized under other law. |
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Sec. 2001A.002. APPLICABILITY OF OTHER LAW. (a) All |
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shipments into, out of, or within this state of video gaming |
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terminals or other gaming devices authorized under this chapter are |
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legal shipments of the devices and are exempt from the provisions of |
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15 U.S.C. Sections 1171-1178 prohibiting the transportation of |
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gambling devices. |
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(b) To the extent of any conflict, this chapter controls |
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over any local zoning law that impedes the implementation of video |
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gaming at a location where bingo was conducted on January 1, 2011, |
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and where a video gaming retailer is authorized to conduct video |
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gaming under this chapter. |
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Sec. 2001A.003. EXEMPTION FROM TAXATION. A political |
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subdivision of this state may not impose a tax or fee for attendance |
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or admission to a video gaming premises unless specifically |
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authorized by statute. |
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[Sections 2001A.004-2001A.050 reserved for expansion] |
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SUBCHAPTER B. ADMINISTRATION |
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Sec. 2001A.051. POWERS AND DUTIES OF COMMISSION AND |
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DIRECTOR. (a) The commission and the director have broad authority |
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and shall exercise strict control and close supervision over video |
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gaming operated in this state to promote and ensure the integrity, |
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security, honesty, and fairness of video gaming. |
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(b) The commission may contract with or employ a person to |
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perform a function, activity, or service in connection with the |
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regulation of video gaming as prescribed by the commission. |
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(c) The commission shall, as necessary to protect the public |
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health and safety: |
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(1) monitor and regulate video gaming operations on a |
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routine and random basis; |
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(2) establish standards for: |
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(A) the operation of video gaming; |
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(B) the provision of video gaming equipment and |
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services; and |
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(C) video gaming premises; and |
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(3) inspect and examine all video gaming premises and |
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all video gaming equipment, services, records, and operations to |
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ensure compliance with the standards established by the commission. |
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(d) The commission may demand access to and inspect, |
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examine, and audit all records regarding gross gaming income of a |
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video gaming retailer. |
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Sec. 2001A.052. RULES; PROCEDURES. (a) The commission |
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shall adopt all rules necessary to supervise and regulate video |
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gaming in this state, administer this chapter, and ensure the |
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security of video gaming operations in this state. |
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(b) The commission shall establish procedures for the |
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approval, monitoring, and inspection of video gaming operations as |
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necessary to protect the public health, welfare, and safety and the |
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integrity of this state and to prevent financial loss to this state. |
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(c) In adopting rules and procedures under this chapter, the |
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commission shall examine the laws of other jurisdictions and |
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incorporate best practices from established responsible gaming |
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systems. |
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Sec. 2001A.053. RULES FOR ADDITIONAL QUALIFICATIONS. The |
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commission by rule may establish other license qualifications the |
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commission determines are in the public interest and consistent |
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with the declared policy of this state. |
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Sec. 2001A.054. LICENSE FEES; TERMINAL FEE. (a) An |
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applicant for a license under this chapter shall submit with the |
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application the annual license fee required for the type of license |
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sought. The fee is nonrefundable. |
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(b) The annual license fee is: |
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(1) for a video gaming manufacturer license, $10,000; |
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(2) for a video gaming distributor license, $10,000; |
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(3) for a video gaming retailer holding: |
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(A) a class 1 license, $1,250; |
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(B) a class 2 license, $2,500; or |
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(C) a class 3 license, $5,000; |
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(4) for a video gaming manager, $2,500; |
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(5) for key video gaming personnel, $100; |
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(6) for a video gaming technician, $100; and |
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(7) for a video gaming employee, $50. |
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(c) The annual fee for each video gaming terminal operated |
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by the video gaming retailer at a video gaming premises is $250. |
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Sec. 2001A.055. ESTABLISHMENT OF VIDEO GAMING SYSTEM. (a) |
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In accordance with Section 47a, Article III, Texas Constitution, |
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the commission shall establish a video gaming system that allows |
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the commission to monitor and regulate video gaming and direct the |
|
disabling of video gaming terminals for the public safety, health, |
|
and welfare or the preservation of the integrity of video gaming and |
|
to prevent any financial loss to this state. The system must provide |
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video gaming auditing, security, and other information required by |
|
the commission. |
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(b) This section does not affect or restrict the ability of |
|
a video gaming retailer to monitor activity of video gaming |
|
terminals and to disable video gaming terminals in accordance with |
|
commission rules. |
|
(c) The commission may direct the disabling of a video |
|
gaming terminal if a video gaming retailer's license is revoked, |
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surrendered, or summarily suspended under this chapter and as |
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necessary to prevent any financial loss to this state. |
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Sec. 2001A.056. ANNUAL REPORT. The commission shall file |
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an annual report with the governor, the comptroller, and the |
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legislature regarding the collection and disposition of video |
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gaming revenue for the state fiscal year preceding the report. The |
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report must be in the form and reported in the time provided by the |
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General Appropriations Act. |
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[Sections 2001A.057-2001A.100 reserved for expansion] |
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SUBCHAPTER C. LICENSE AND CONTRACT REQUIREMENTS |
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Sec. 2001A.101. RETAILER LICENSE REQUIRED; ELIGIBILITY |
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REQUIREMENTS. (a) A person may not conduct video gaming in this |
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state unless the person holds a video gaming retailer license |
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issued under this chapter. |
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(b) A person is eligible for issuance of a video gaming |
|
retailer license under this chapter only if the person: |
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(1) is a licensed authorized organization that: |
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(A) on January 1, 2011, held a license to conduct |
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bingo at a bingo premises; |
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(B) except as provided by Subsection (e), |
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conducts video gaming only at the bingo premises where the |
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organization is the only licensed authorized organization |
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conducting bingo at that premises; and |
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(C) does not lease the premises from a licensed |
|
commercial lessor; or |
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(2) is a licensed commercial lessor who: |
|
(A) on January 1, 2011, held a license to lease |
|
bingo premises; and |
|
(B) except as provided by Subsection (e), |
|
conducts video gaming only at the premises the lessor leases to |
|
licensed authorized organizations for the conduct of bingo. |
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(c) On application and payment of required fees, the |
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commission shall issue a video gaming retailer license to a person |
|
described by Subsection (b) unless the person is ineligible to hold |
|
the license under another provision of this chapter or commission |
|
rule. |
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(d) The commission shall establish the following |
|
classifications of video gaming retailer licenses: |
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(1) class 1 license for a premises where: |
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(A) a licensed authorized organization that does |
|
not lease bingo premises from a licensed commercial lessor conducts |
|
bingo on the premises under Chapter 2001; or |
|
(B) a licensed commercial lessor who held a Class |
|
A, B, or C commercial lessor license under Chapter 2001 on January |
|
1, 2011, leases the premises to one or more licensed authorized |
|
organizations that conduct bingo on the premises; |
|
(2) class 2 license for a licensed commercial lessor |
|
who held a Class D, E, F, or G commercial lessor license under |
|
Chapter 2001 on January 1, 2011; or |
|
(3) class 3 license for a licensed commercial lessor |
|
who held a Class H, I, or J commercial lessor license under Chapter |
|
2001 on January 1, 2011. |
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(e) A video gaming retailer may conduct video gaming at a |
|
premises other than the premises described by Subsection (b) if: |
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(1) the county, justice precinct, or municipality in |
|
which those premises are located holds an election in which the |
|
majority of the voters of the jurisdiction favor prohibiting bingo |
|
games in the jurisdiction; and |
|
(2) the other premises are located in a jurisdiction |
|
in which a majority of the voters voting in an election held before |
|
January 1, 2011, voted in favor of legalizing bingo games. |
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Sec. 2001A.102. DISTRIBUTOR OR MANUFACTURER LICENSE |
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REQUIRED. (a) A person may not sell, lease, distribute, or provide |
|
video gaming equipment or a major component or part of video gaming |
|
equipment or provide technical services to a video gaming retailer |
|
for use in this state unless the person holds a video gaming |
|
distributor license issued under this chapter. |
|
(b) A person may not manufacture video gaming equipment or a |
|
major component or part of video gaming equipment for use in this |
|
state or buy, sell, lease, or distribute to a distributor video |
|
gaming equipment or a major component or part of video gaming |
|
equipment for use in this state unless the person holds a video |
|
gaming manufacturer license issued under this chapter. |
|
(c) The commission shall issue a video gaming distributor |
|
license or a video gaming manufacturer license, as applicable, to |
|
an eligible person who has the resources and experience required to |
|
manufacture or provide video gaming equipment or a major component |
|
or part of video gaming equipment and technical services to video |
|
gaming retailers conducting video gaming under this chapter and who |
|
is not ineligible to hold the license under this chapter or |
|
commission rule. |
|
(d) A video gaming manufacturer may not directly provide |
|
video gaming equipment or a major component or part of video gaming |
|
equipment to a video gaming retailer. |
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Sec. 2001A.103. LICENSE REQUIRED FOR VIDEO GAMING |
|
EMPLOYEES, MANAGERS, TECHNICIANS, AND KEY PERSONNEL. (a) To protect |
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the public health and safety and prevent financial loss to this |
|
state, the commission by rule shall establish categories and |
|
eligibility requirements for employees required to hold a license |
|
issued under this chapter to operate in the licensed capacity at a |
|
video gaming premises under this chapter. The license holder must |
|
maintain eligibility to continue to hold the license. The |
|
commission shall require the following persons to be licensed: |
|
(1) key video gaming personnel, including executive |
|
personnel critical to the operation of video gaming; |
|
(2) video gaming employees, including gaming floor |
|
workers and accounting personnel; |
|
(3) video gaming technicians who install, maintain, |
|
and repair video gaming equipment; and |
|
(4) video gaming managers who contract with a video |
|
gaming retailer to oversee video gaming operations at premises |
|
authorized to operate video gaming under this chapter. |
|
(b) A video gaming distributor that holds a video gaming |
|
manager's license under this section may serve as the manager for a |
|
premises. |
|
Sec. 2001A.104. INELIGIBILITY FOR LICENSE. (a) A person is |
|
not eligible to hold a license issued under this chapter if the |
|
person would be ineligible under Section 2001.154, 2001.202, or |
|
2001.207 to hold a license issued under Chapter 2001. |
|
(b) The commission shall adopt any rules necessary to |
|
implement this section. |
|
Sec. 2001A.105. LICENSE APPLICATION; TERM. (a) An |
|
applicant for a license under this chapter must file with the |
|
commission an application on the form prescribed by the commission. |
|
(b) The license application must include: |
|
(1) the name and address of the applicant and each |
|
other person who has a greater than 10 percent proprietary, |
|
equitable, or credit interest in or who is in any capacity a real |
|
party in interest in the applicant's business as it pertains to this |
|
chapter; |
|
(2) a designation and address of the video gaming |
|
premises or location intended to be covered by the license; |
|
(3) a statement that the applicant complies with the |
|
conditions for eligibility for the license; and |
|
(4) any other information required by commission rule. |
|
(c) A license issued under this chapter expires on the first |
|
anniversary of the date of issuance. |
|
Sec. 2001A.106. BACKGROUND INVESTIGATIONS. (a) Before |
|
issuing a license to a person under this chapter, the commission |
|
shall conduct a background investigation that includes obtaining |
|
criminal history record information as permitted by law of: |
|
(1) an applicant for or holder of a license issued |
|
under this chapter; |
|
(2) a person required to be named in a license |
|
application; and |
|
(3) an employee or other person who works or will work |
|
for a license holder and is required to hold a license under this |
|
chapter or commission rule. |
|
(b) The commission is not required to conduct a background |
|
investigation under Subsection (a) for a person who has undergone |
|
an investigation authorized by Section 2001.3025 that is sufficient |
|
for the person to continue to hold a license under Chapter 2001. |
|
Sec. 2001A.107. LICENSE RENEWAL. The commission shall |
|
renew a license issued under this chapter to a license holder who is |
|
not ineligible to hold the license on payment of the license renewal |
|
fee and on the license holder's compliance with any additional |
|
requirements established by commission rule. |
|
[Sections 2001A.108-2001A.150 reserved for expansion] |
|
SUBCHAPTER D. REGULATION OF VIDEO GAMING |
|
Sec. 2001A.151. LIMITATION ON NUMBER OF VIDEO GAMING |
|
TERMINALS. A video gaming retailer may operate video gaming |
|
terminals at a premises as follows: |
|
(1) a person who holds a class 1 video gaming retailer |
|
license may operate not more than 30 video gaming terminals at the |
|
premises; |
|
(2) a person who holds a class 2 video gaming retailer |
|
license may operate not more than 60 video gaming terminals at the |
|
premises; and |
|
(3) a person who holds a class 3 video gaming retailer |
|
license may operate not more than 120 video gaming terminals at the |
|
premises. |
|
Sec. 2001A.152. EMPLOYEES. An employee who works in a video |
|
gaming premises must be at least 18 years of age. |
|
Sec. 2001A.153. CREDIT PROHIBITED. (a) A video gaming |
|
retailer may not knowingly accept as payment for play of a video |
|
gaming game any type of consideration borrowed from a person |
|
licensed under this chapter or obtained through a credit card |
|
transaction or similar credit transaction. |
|
(b) This section does not prohibit a video gaming retailer |
|
from: |
|
(1) offering for play a video gaming game on a video |
|
gaming terminal that tallies game credits; or |
|
(2) accepting a player account card for play of a video |
|
gaming game. |
|
Sec. 2001A.154. VIDEO GAMING SYSTEM; INDEPENDENT |
|
LABORATORY TESTING. (a) The commission by rule shall establish |
|
standards and specifications for video gaming systems, network |
|
operating centers, and site controllers in this state as necessary |
|
to protect the public health and safety and to prevent financial |
|
loss to this state. The standards must require a video gaming |
|
manufacturer's video gaming system to: |
|
(1) meet the industry security standards adopted by |
|
commission rule; and |
|
(2) be certified as meeting the standard adopted under |
|
Subdivision (1) by an independent testing laboratory approved by |
|
the commission. |
|
(b) The commission shall monitor and direct any disabling of |
|
video gaming systems or video gaming terminals in this state. |
|
(c) The commission may contract with or otherwise authorize |
|
a video gaming manufacturer or other person to provide monitoring |
|
and reporting information required under this chapter. |
|
(d) A video gaming retailer may operate video gaming |
|
terminals of more than one manufacturer on the retailer's video |
|
gaming premises. |
|
Sec. 2001A.155. NETWORK OPERATING CENTER REQUIREMENTS. (a) |
|
Each video gaming manufacturer that has any of the manufacturer's |
|
video gaming terminals in operation at the video gaming premises of |
|
a video gaming retailer in this state shall provide at the |
|
manufacturer's expense at least one network operating center for |
|
the manufacturer's terminals at the commission's office or another |
|
location authorized by the commission. The manufacturer is not |
|
required to have a separate network operating center for each video |
|
gaming premises at which the manufacturer has video gaming |
|
terminals in operation. |
|
(b) The manufacturer shall allow the commission complete |
|
access to the manufacturer's network operating center at all times. |
|
(c) Each network operating center must provide monitoring, |
|
auditing, reporting, and command and control capabilities for each |
|
video gaming terminal connected to the center, regardless of the |
|
location of the terminal in this state. |
|
Sec. 2001A.156. SITE CONTROLLER REQUIREMENTS. (a) The |
|
video gaming distributor shall provide at each video gaming |
|
premises where the distributor's video gaming terminals are in |
|
operation a site controller to network the distributor's terminals |
|
at the premises and to communicate with the video gaming |
|
manufacturer's network operating center. |
|
(b) The commission by rule may authorize a video gaming |
|
distributor that has in operation at any premises less than the |
|
number of video gaming terminals established by commission rule to |
|
connect the terminals at the premises directly to the |
|
manufacturer's network operating center without the use of a site |
|
controller. |
|
(c) A site controller may be used to: |
|
(1) create, shuffle, store, and configure video gaming |
|
games; |
|
(2) distribute video gaming games to video gaming |
|
terminals; |
|
(3) account for electronic credits purchased, played, |
|
or won playing a video gaming game, including through the use of a |
|
player account card; |
|
(4) exchange credits described by Subdivision (3) for |
|
additional video gaming games; or |
|
(5) allow the play of video gaming authorized by this |
|
chapter. |
|
(d) A site controller must: |
|
(1) at a minimum monitor, track, account for, and |
|
retain data on: |
|
(A) all transactions that occur on the |
|
controller; |
|
(B) amounts paid to play video gaming games; |
|
(C) the amount of consideration paid for play on |
|
each video gaming terminal; |
|
(D) the amount paid out in prizes; |
|
(E) the number of video gaming games played; |
|
(F) for video gaming games that use tickets, an |
|
inventory of current, out-of-stock, and excess game tickets and the |
|
name of the game, serial number of the terminal, time stamp, and |
|
terminal location when a player wins the video gaming game; |
|
(G) out-of-service time periods for any video |
|
gaming equipment; |
|
(H) the time of entry and exit when any |
|
compartment of the terminal is accessed, including main door |
|
access, cash box access, and logic compartment access; |
|
(I) software signature failures and unauthorized |
|
communications with a manufacturer's network operating center, |
|
site controller, or terminal; |
|
(J) payment vouchers dispensed and game payout |
|
percentage; and |
|
(K) any outage of a communications system between |
|
a network operating center and site controller; |
|
(2) cease operation when a main or cash door is opened; |
|
(3) produce reports for the commission as required by |
|
the commission; |
|
(4) prevent an unauthorized person from accessing data |
|
or downloading games to the location level; and |
|
(5) provide a physical and electronic method, through |
|
the use of a password or other method specified by commission rule, |
|
to secure: |
|
(A) video gaming games created, shuffled, |
|
stored, and configured by the site controller; and |
|
(B) accounting system data. |
|
(e) This section does not require the use of a site |
|
controller for the play of a video gaming game and does not prohibit |
|
the use of other methods to create, shuffle, store, configure, or |
|
distribute video gaming games. |
|
(f) The commission may not require a preapproved site |
|
controller to be retested on the basis that the site controller is |
|
used by a video gaming retailer to create or distribute video gaming |
|
games. |
|
Sec. 2001A.157. CENTRAL MONITORING AND CONTROL. (a) |
|
Notwithstanding any other provision of this chapter, the commission |
|
may develop and implement a secure, web-based central reporting |
|
system to gather data from a video gaming manufacturer's video |
|
gaming systems. The cost of the reporting system shall be divided |
|
proportionately between the manufacturers providing video gaming |
|
equipment in this state. |
|
(b) The central system may not limit or preclude potential |
|
video gaming manufacturers or distributors from providing |
|
state-of-the-art industry standard video gaming terminals and |
|
video gaming equipment, such as player tracking systems, accounting |
|
systems, progressive systems, and bonus systems. |
|
Sec. 2001A.158. VIDEO GAMING TERMINAL SPECIFICATIONS. (a) |
|
The commission shall adopt rules for approval of video gaming |
|
terminals, including requirements for video gaming games. |
|
(b) A commission-approved video gaming terminal must meet |
|
the following minimum specifications: |
|
(1) the terminal must: |
|
(A) operate through a player's insertion of a |
|
chip, ticket, voucher, token, or player account card or another |
|
instrument of value that may only be used to purchase a play of a |
|
video gaming game into the video gaming terminal that causes the |
|
video gaming terminal to display credits that entitle the player to |
|
select one or more symbols or numbers or causes the video gaming |
|
terminal to select symbols or numbers; |
|
(B) allow the player to win additional game play |
|
credits, chips, tickets, or tokens based on game rules that |
|
establish the selection of winning combinations of symbols or |
|
numbers and the number of free play credits or tokens to be awarded |
|
for each winning combination; |
|
(C) account for credits purchased, played, or won |
|
playing a video gaming game; and |
|
(D) allow the player at any time to clear all game |
|
play credits and receive a video gaming ticket or other |
|
representation of credits entitling the player to receive the cash |
|
value of those credits; |
|
(2) a surge protector must be installed on the |
|
electrical power supply line to each video gaming terminal, a |
|
battery or equivalent power backup for the electronic meters must |
|
be capable of maintaining the accuracy of all accounting records |
|
and video gaming terminal status reports for a period of 180 days |
|
after power is disconnected from the video gaming terminal, and the |
|
power backup device must be in the compartment specified in |
|
Subdivision (4); |
|
(3) the operation of each video gaming terminal may |
|
not be adversely affected by any static discharge or other |
|
electromagnetic interference; |
|
(4) the main logic boards of all electronic storage |
|
mediums must be located in a separate compartment in or from the |
|
video gaming terminal that is locked and sealed in accordance with |
|
commission rule; |
|
(5) the instructions for play of each game must be |
|
displayed on the video gaming terminal face or screen, including a |
|
display detailing the credits awarded for the occurrence of each |
|
possible winning combination of numbers or symbols; |
|
(6) communication equipment and devices must be |
|
installed to enable each video gaming terminal to communicate with |
|
the site controller or network operating center through the use of a |
|
communications protocol provided by each video gaming manufacturer |
|
and each video gaming distributor, which must include information |
|
retrieval and programs to activate and disable the terminal; |
|
(7) a video gaming terminal may be operated only if |
|
connected to a site controller or network operating center unless |
|
otherwise authorized by this chapter or commission rule, and play |
|
on the terminal may not be conducted unless the terminal is |
|
connected to the site controller or network operating center; and |
|
(8) a video gaming game may not be purchased with and a |
|
video gaming terminal may not be operated through the insertion of |
|
money or negotiable currency. |
|
(c) Nothing in this chapter prohibits a video gaming |
|
terminal from generating or creating graphics and animation to |
|
correspond to, display, or represent, in an entertaining manner, |
|
the outcome of a video gaming game. |
|
Sec. 2001A.159. VIDEO GAMING TERMINAL: TESTING; REPORT. |
|
(a) A video gaming manufacturer shall submit two copies of terminal |
|
illustrations, schematics, block diagrams, circuit analysis, |
|
technical and operation manuals, and any other information |
|
requested by the commission for the purpose of analyzing the video |
|
gaming terminal or other video gaming equipment. |
|
(b) The commission may require a working model of a video |
|
gaming terminal to be provided to the commission for testing unless |
|
the video gaming manufacturer provides a certification from a |
|
commission-approved independent testing laboratory that the video |
|
gaming terminal meets the requirements of this chapter and |
|
commission rule. |
|
(c) The commission may not require a preapproved video |
|
gaming terminal to be retested on the basis that the terminal |
|
creates graphics and animation. |
|
Sec. 2001A.160. VIDEO GAMING TERMINAL REMOVAL. (a) If any |
|
video gaming terminal that has not been approved by the commission |
|
is distributed by a video gaming distributor or operated by a video |
|
gaming retailer or if an approved video gaming terminal |
|
malfunctions, the commission shall require the terminal to be |
|
removed from use and play. |
|
(b) The commission may order that an unapproved video gaming |
|
terminal be seized and destroyed. |
|
(c) The commission may suspend or revoke the license of a |
|
video gaming retailer or of a video gaming distributor for the |
|
distribution, possession, or operation of an unauthorized video |
|
gaming terminal. |
|
(d) A video gaming retailer may retain on the premises of a |
|
video gaming establishment a number of video gaming terminals that |
|
the retailer determines is necessary for spare parts or repair |
|
purposes or as replacements. The retailer must provide to the |
|
commission each month a list of the terminals retained under this |
|
subsection. |
|
Sec. 2001A.161. PRACTICE BY VIDEO GAMING RETAILER. (a) A |
|
video gaming retailer must: |
|
(1) comply with state alcoholic beverage control laws; |
|
(2) at all times maintain sufficient tokens, chips, |
|
tickets, or other representations of value accepted by video gaming |
|
terminals; |
|
(3) promptly report all video gaming terminal |
|
malfunctions and downtime; |
|
(4) prohibit illegal gambling and any related |
|
paraphernalia; |
|
(5) except as otherwise provided by this chapter, at |
|
all times prohibit money lending or other extensions of credit at |
|
the video gaming premises; |
|
(6) supervise employees and activities to ensure |
|
compliance with all commission rules and this chapter; and |
|
(7) maintain an entry log for each video gaming |
|
terminal on the premises and maintain and submit complete records |
|
on receipt of each video gaming terminal on the premises as |
|
determined by the commission. |
|
(b) A video gaming retailer must use secure bill acceptors |
|
that detect and reject counterfeit money. |
|
(c) A video gaming manufacturer must ensure the |
|
communication method used to transmit data from the video gaming |
|
terminals or site controller to the network operating center is |
|
secure by using cellular, DSL, cable, or Internet encryption that |
|
is secure or another method approved by the commission. |
|
Sec. 2001A.162. RESPONSIBILITY FOR VIDEO GAMING |
|
OPERATIONS. (a) A video gaming retailer is responsible for the |
|
management of video gaming game operations, including: |
|
(1) the validation and payment of prizes, |
|
determination of game themes, prizes, bonuses, progressives, |
|
number and placement of video gaming terminals, and individual |
|
payout percentage settings; and |
|
(2) the management of cashiers, food and beverage |
|
workers, floor workers, security personnel, the security system, |
|
building completion, janitorial services, landscape design, and |
|
maintenance. |
|
(b) Nothing in Subsection (a) limits the authority of the |
|
commission, the Department of Public Safety, or another law |
|
enforcement agency to administer and enforce this chapter as |
|
related to video gaming. |
|
(c) In addition to other requirements under this chapter |
|
relating to video gaming, a video gaming retailer at all times |
|
shall: |
|
(1) operate only video gaming terminals that are |
|
distributed by a video gaming distributor and provide a secure |
|
location for the placement, operation, and play of the video gaming |
|
terminals; |
|
(2) prevent any person from tampering with or |
|
interfering with the operation of a video gaming terminal; |
|
(3) ensure that communication technology from the |
|
network operating center to the site controller and video gaming |
|
terminals is connected at all times and prevent any person from |
|
tampering or interfering with the operation of the connection; |
|
(4) ensure that video gaming terminals are in the |
|
sight and control of designated employees of the video gaming |
|
retailer; |
|
(5) monitor video gaming terminals to prevent access |
|
to or play by persons who are younger than 21 years of age or who are |
|
visibly intoxicated; |
|
(6) pay all credits won by a player on presentment of a |
|
valid winning video gaming game ticket; |
|
(7) install, post, and display prominently at the |
|
licensed location redemption information and other informational |
|
or promotional materials as required by the commission; |
|
(8) maintain general liability insurance coverage for |
|
the video gaming terminal establishment and all video gaming |
|
terminals in the amounts required by the commission; |
|
(9) assume liability for money lost or stolen from any |
|
video gaming terminal; and |
|
(10) annually submit an audited financial statement to |
|
the commission in accordance with generally accepted accounting |
|
principles. |
|
Sec. 2001A.163. TECHNICAL STANDARDS FOR VIDEO GAMING |
|
EQUIPMENT. The commission by rule shall establish minimum |
|
technical standards for video gaming equipment that may be operated |
|
in this state. |
|
Sec. 2001A.164. INCIDENT REPORTS. (a) A video gaming |
|
retailer shall record in accordance with commission rules all |
|
unusual occurrences related to gaming activity on the video gaming |
|
premises operated by the retailer. |
|
(b) A video gaming retailer shall assign each incident, |
|
without regard to materiality, a sequential number and, at a |
|
minimum, provide the following information in a permanent record |
|
prepared in accordance with commission rules to ensure the |
|
integrity of the record: |
|
(1) the number assigned to the incident; |
|
(2) the date and time of the incident; |
|
(3) the nature of the incident; |
|
(4) each person involved in the incident; and |
|
(5) the name of the employee or other agent of the |
|
video gaming retailer who investigated the incident. |
|
Sec. 2001A.165. COMMISSION APPROVAL REQUIRED FOR |
|
PROCEDURES AND ACCOUNTING CONTROLS. (a) The commission's approval |
|
is required for all internal procedures and accounting controls of |
|
a video gaming retailer. |
|
(b) The commission by rule shall establish general |
|
accounting and auditing requirements and internal control |
|
standards for video gaming retailers. |
|
Sec. 2001A.166. EMPLOYEE REGISTRY. (a) The commission |
|
shall maintain a registry of individuals on whom the commission has |
|
conducted a criminal history background check and who are approved |
|
to be involved in the conduct of video gaming. An individual listed |
|
in the registry may be involved in the conduct of video gaming at |
|
any location at which video gaming is authorized. The commission |
|
shall maintain the registry in the same manner as the commission |
|
maintains the registry of approved bingo employees under Section |
|
2001.313. |
|
(b) The commission may prohibit an employee from performing |
|
any act relating to video gaming terminals if the commission finds |
|
that the employee has: |
|
(1) committed, attempted, or conspired to commit any |
|
act prohibited by this chapter; |
|
(2) concealed or refused to disclose any material fact |
|
in any commission investigation; |
|
(3) committed, attempted, or conspired to commit |
|
larceny or embezzlement; |
|
(4) been convicted in any jurisdiction of an offense |
|
involving or relating to gambling; |
|
(5) accepted employment in a position for which |
|
commission approval is required after commission approval was |
|
denied for a reason involving personal unsuitability or after |
|
failing to apply for a license or approval on commission request; |
|
(6) been prohibited under color of governmental |
|
authority from being present on the premises of any gaming |
|
establishment or any establishment where pari-mutuel wagering is |
|
conducted for any reason relating to improper gambling activity or |
|
for any illegal act; |
|
(7) wilfully defied any legislative investigative |
|
committee or other officially constituted body acting on behalf of |
|
the United States or any state, county, or municipality that sought |
|
to investigate alleged or potential crimes relating to gaming, |
|
corruption of public officials, or any organized criminal |
|
activities; or |
|
(8) been convicted of any felony or any crime |
|
involving moral turpitude. |
|
(c) The commission may prohibit an employee from performing |
|
any act relating to video gaming terminals based on a revocation or |
|
suspension of any gaming or wagering license or other affirmative |
|
regulatory approval or for any other reason the commission finds |
|
appropriate, including a refusal by a regulatory authority to issue |
|
a license or other affirmative regulatory approval for the employee |
|
to engage in or be involved with the lottery or with regulated |
|
gaming or pari-mutuel wagering in any jurisdiction. |
|
(d) In this section, "employee" includes any person |
|
connected directly with or compensated by a license applicant or |
|
the holder of a license under this chapter as an agent, personal |
|
representative, consultant, or independent contractor for |
|
activities directly related to video gaming operations in this |
|
state. |
|
Sec. 2001A.167. REPORT OF VIOLATIONS. A person who holds a |
|
license under this chapter shall immediately report to the |
|
commission a violation or suspected violation of this chapter or a |
|
rule adopted under this chapter by any license holder, an employee |
|
of the holder, or any person on the retailer's video gaming |
|
premises. |
|
Sec. 2001A.168. SECURITY. (a) A video gaming retailer |
|
shall comply with the following security procedures: |
|
(1) except for a video gaming retailer whose gross |
|
gaming income is less than the minimum amount specified by |
|
commission rule, all video gaming terminals must be continuously |
|
monitored through the use of a closed-circuit television system |
|
that records activity for a continuous 24-hour period and all |
|
videotapes or other media used to store video images shall be |
|
retained for at least 30 days and made available to the commission |
|
on request; |
|
(2) the video gaming retailer must provide to the |
|
commission a security plan for the retailer's video gaming |
|
operations that includes a floor plan of the area where video gaming |
|
terminals are to be operated showing video gaming terminal |
|
locations and security camera mount locations; and |
|
(3) each license holder shall employ at least the |
|
minimum number of private security personnel the commission |
|
determines is necessary to provide for safe and approved operation |
|
of the video gaming premises and the safety and well-being of the |
|
players. |
|
(b) Private security personnel must be present during all |
|
hours of video gaming operations at each retailer's video gaming |
|
premises. |
|
(c) An agent or employee of the commission or the Department |
|
of Public Safety or other law enforcement personnel may be present |
|
at a retailer's video gaming premises at any time. |
|
(d) The commission may adopt rules to impose additional |
|
surveillance and security requirements related to video gaming |
|
premises and the operation of video gaming terminals. |
|
Sec. 2001A.169. COMMISSION RIGHT TO ENTER. The commission |
|
or the commission's representative, after displaying appropriate |
|
identification and credentials, has the free and unrestricted right |
|
to enter the premises involved in operation or support of video |
|
gaming of a person licensed under this chapter and to enter any |
|
other locations involved in operation or support of video gaming at |
|
all times to examine the systems and to inspect and copy the records |
|
of the person pertaining to the operation of video gaming. |
|
Sec. 2001A.170. INDEPENDENT LABORATORY TESTING. (a) The |
|
commission may not approve an independent testing laboratory to |
|
certify a video gaming system under Section 2001A.154 or a video |
|
gaming terminal under Section 2001A.159 if the laboratory is owned |
|
or controlled by a person licensed under this chapter. |
|
(b) This section does not prohibit an applicant or license |
|
holder from paying an independent testing laboratory for testing |
|
that is requested. |
|
[Sections 2001A.171-2001A.200 reserved for expansion] |
|
SUBCHAPTER E. REVENUE |
|
Sec. 2001A.201. DISTRIBUTION OF VIDEO GAMING REVENUE. (a) |
|
At the times and in the manner prescribed by commission rule, a |
|
video gaming retailer shall: |
|
(1) remit to the commission 20 percent of the gross |
|
gaming income derived from video gaming games operated by the video |
|
gaming retailer; and |
|
(2) distribute 10 percent of the gross gaming income |
|
derived from the video gaming games operated by the video gaming |
|
retailer to: |
|
(A) the licensed authorized organization that |
|
conducts bingo on the premises; or |
|
(B) if more than one licensed authorized |
|
organization is conducting bingo on the premises, the organizations |
|
in equal amounts. |
|
(b) The remainder of the gross gaming income may be retained |
|
by the video gaming retailer. |
|
(c) Except for a video gaming retailer whose gross gaming |
|
income is less than the minimum amount specified by commission |
|
rule, the commission shall require a video gaming retailer to |
|
establish a separate electronic funds transfer account for |
|
depositing money from video gaming operations and making payments |
|
to the commission. |
|
(d) The commission by rule shall establish the procedures |
|
for: |
|
(1) depositing money from video gaming terminal |
|
operations into electronic funds transfer accounts; and |
|
(2) handling money from video gaming terminal |
|
operations. |
|
(e) Unless otherwise directed by the commission, a video |
|
gaming retailer shall maintain in its account this state's share of |
|
the gross gaming income, to be electronically transferred on dates |
|
established by the commission. On a retailer's failure to maintain |
|
this balance, the commission may direct the disabling of all of a |
|
retailer's video gaming terminals until full payment of all amounts |
|
due is made. Interest shall accrue on any unpaid balance at a rate |
|
consistent with the amount charged under Section 111.060, Tax Code. |
|
The interest shall begin to accrue on the date payment is due to the |
|
commission. |
|
(f) In the commission's sole discretion, rather than |
|
directing the disabling of a video gaming retailer's video gaming |
|
terminals under Subsection (e), the commission may elect to impose |
|
an administrative penalty on a retailer in an amount determined by |
|
the commission not to exceed $5,000 for each violation of that |
|
subsection. If the retailer fails to remedy the violation, |
|
including payment of any amounts assessed by or due to this state, |
|
on or before the 30th day after the date the retailer is notified of |
|
the violation, the commission may direct the disabling of the |
|
retailer's video gaming terminals or use any other means for |
|
collection as provided by the penalty chart established by the |
|
commission. |
|
(g) A video gaming retailer is solely responsible for |
|
resolving any income discrepancies between actual money collected |
|
and the gross gaming income reported by the network operating |
|
center or central reporting system established by the commission. |
|
Unless an accounting discrepancy is resolved in favor of the video |
|
gaming retailer, the commission may not make any credit |
|
adjustments. Any accounting discrepancies which cannot otherwise |
|
be resolved shall be resolved in favor of the commission. |
|
(h) A video gaming retailer shall remit payment as directed |
|
by the commission if the electronic transfer of money is not |
|
operational or the commission notifies the retailer that other |
|
remittance is required. The retailer shall report this state's |
|
share of gross gaming income and remit the amount generated from the |
|
terminals during the reporting period. |
|
(i) A licensed authorized organization may only use the |
|
money distributed to the organization under Subsection (a)(2) for |
|
the charitable purposes of the organization that are authorized |
|
under Chapter 2001. |
|
Sec. 2001A.202. COMMISSION EXAMINATION OF FINANCIAL |
|
RECORDS. The commission may examine all accounts, bank accounts, |
|
financial statements, and records in the possession or control of a |
|
person licensed under this chapter or in which the license holder |
|
has an interest. The license holder must authorize and direct all |
|
third parties in possession or control of the accounts or records to |
|
allow examination of any of those accounts or records by the |
|
commission. |
|
Sec. 2001A.203. FINANCIAL INFORMATION REQUIRED. (a) A |
|
video gaming retailer shall furnish to the commission all |
|
information and bank authorizations required to facilitate the |
|
timely transfer of money to the commission. |
|
(b) A video gaming retailer must provide the commission |
|
advance notice of any proposed account changes in information and |
|
bank authorizations to assure the uninterrupted electronic |
|
transfer of money. |
|
(c) The commission is not responsible for any interruption |
|
or delays in the transfer of money. The video gaming retailer is |
|
responsible for any interruption or delay in the transfer of money. |
|
Sec. 2001A.204. STATE VIDEO GAMING ACCOUNT. (a) The state |
|
video gaming account is a special account in the general revenue |
|
fund. The account consists of all revenue received by the |
|
commission from video gaming, fees received under this chapter, and |
|
all money credited to the account from any other fund or source |
|
under law. |
|
(b) Money in the state video gaming account may be used to |
|
pay the costs incurred by the commission in the operation and |
|
administration of video gaming. The remainder of the account shall |
|
be deposited to the credit of the general revenue fund. |
|
[Sections 2001A.205-2001A.250 reserved for expansion] |
|
SUBCHAPTER F. OFFENSES; PENALTIES |
|
Sec. 2001A.251. MANIPULATION OR TAMPERING. (a) A person |
|
commits an offense if the person intentionally or knowingly: |
|
(1) manipulates the outcome of a video gaming game or |
|
the amount of a video gaming prize; or |
|
(2) tampers with, damages, defaces, renders |
|
inoperable, or manipulates the operation of a video gaming terminal |
|
or other device by physical, electronic, or other means, other than |
|
in accordance with commission rules. |
|
(b) An offense under this section is a felony of the third |
|
degree. |
|
Sec. 2001A.252. VIDEO GAMING BY INDIVIDUAL YOUNGER THAN 21 |
|
YEARS OF AGE. (a) A person commits an offense if the person |
|
intentionally or knowingly: |
|
(1) sells or offers to sell a play of a video gaming |
|
game to an individual the person knows is younger than 21 years of |
|
age or permits the individual to purchase a play of a video gaming |
|
game; or |
|
(2) pays money or issues a credit slip or other |
|
winnings for a play of a video gaming game to an individual the |
|
person knows is younger than 21 years of age. |
|
(b) An individual who is younger than 21 years of age |
|
commits an offense if the individual: |
|
(1) purchases a play of a video gaming game; or |
|
(2) falsely represents the individual to be 21 years |
|
of age or older by displaying evidence of age that is false or |
|
fraudulent or misrepresents in any way the individual's age in |
|
order to purchase a play of a video gaming game. |
|
(c) An offense under Subsection (a) is a Class B |
|
misdemeanor. |
|
(d) An offense under Subsection (b) is a misdemeanor |
|
punishable by a fine not to exceed $250. |
|
(e) It is a defense to the application of Subsection (b) |
|
that the individual younger than 21 years of age is participating in |
|
an inspection or investigation on behalf of the commission or other |
|
appropriate governmental entity regarding compliance with this |
|
section. |
|
Sec. 2001A.253. UNAUTHORIZED OPERATION, USE, OR POSSESSION |
|
OF VIDEO GAMING TERMINAL. (a) A person may not operate, use, or |
|
possess a video gaming terminal unless the operation, use, or |
|
possession is expressly authorized by this chapter or other law. |
|
(b) Except for transport to or from licensed video gaming |
|
premises and as provided by this chapter or other law, a person |
|
commits an offense if the person operates, uses, or possesses any |
|
video gaming terminal that is not connected to a site controller or |
|
network operating center as required by this chapter or commission |
|
rule. An offense under this subsection is a felony of the third |
|
degree. |
|
(c) It is an exception to the application of Subsection (b) |
|
that the commission possesses video gaming terminals for study and |
|
evaluation or that a video gaming retailer, video gaming |
|
distributor, or video gaming manufacturer stores or possesses a |
|
video gaming terminal as authorized by the commission. |
|
Sec. 2001A.254. OTHER OFFENSES; REVOCATION OF LICENSE. (a) |
|
A person commits an offense and the person's license is subject to |
|
revocation under this chapter if the person knowingly: |
|
(1) makes a false statement or material omission in an |
|
application for a license under this chapter; |
|
(2) fails to maintain records that fully and |
|
accurately record each transaction connected with the video gaming |
|
operations, the leasing of premises to be used for video gaming, or |
|
the manufacture, sale, or distribution of video gaming equipment; |
|
(3) falsifies or makes a false entry in a book or |
|
record if the entry relates to video gaming, the disposition of |
|
video gaming proceeds, or the gross receipts from the manufacture, |
|
sale, or distribution of video gaming equipment; |
|
(4) diverts or pays a portion of the gross gaming |
|
income to a person except in furtherance of one or more of the |
|
lawful purposes provided by this chapter; or |
|
(5) violates this chapter or a term of a license issued |
|
under this chapter. |
|
(b) An offense under Subsection (a)(2), (3), or (5) is a |
|
Class A misdemeanor, unless it is shown on the trial of the offense |
|
that the person has been convicted previously under this section, |
|
in which event the offense is a state jail felony. An offense under |
|
Subsection (a)(1) or (4) is a Class A misdemeanor. |
|
(c) A person whose license is revoked under this section may |
|
not apply for another license under this chapter before the first |
|
anniversary of the date of revocation. |
|
Sec. 2001A.255. DISCIPLINARY ACTION. (a) The commission |
|
may refuse to issue a license, may revoke, suspend, or refuse to |
|
renew a license, or may reprimand a license holder for a violation |
|
of this chapter, other state law, or a rule of the commission. |
|
(b) If the commission proposes to take action against a |
|
license holder or applicant under Subsection (a), the license |
|
holder or applicant is entitled to notice and a hearing. |
|
(c) The commission may place on license probation subject to |
|
reasonable conditions a person whose license is suspended under |
|
this section. |
|
(d) The commission by rule shall develop a system for |
|
monitoring a license holder's compliance with this chapter. |
|
Sec. 2001A.256. EFFECT OF DENIAL OF LICENSE. (a) A person |
|
whose application for a license has been denied may not have any |
|
interest in or association with a video gaming retailer or any other |
|
business conducted in connection with video gaming without prior |
|
approval of the commission. |
|
(b) Any contract between a person holding a license and a |
|
person denied a license must be terminated immediately on receipt |
|
of notice from the commission. If the person denied a license has |
|
previously been granted a temporary license, the temporary license |
|
expires immediately on denial of the permanent license. |
|
(c) Except as otherwise authorized by the commission, a |
|
person denied a license may not reapply for any license before the |
|
second anniversary of the date of the denial. |
|
Sec. 2001A.257. SUMMARY SUSPENSION OF VIDEO GAMING |
|
RETAILER; TERMINAL DISABLED. (a) The commission may summarily |
|
suspend the license of a video gaming retailer without notice or a |
|
hearing if the commission finds the action is necessary to maintain |
|
the integrity, security, honesty, or fairness of the operation or |
|
administration of video gaming or to prevent financial loss to this |
|
state and: |
|
(1) the retailer fails to deposit money received from |
|
video gaming terminal operations as required by this chapter or |
|
commission rule; |
|
(2) an event occurs that would render the retailer |
|
ineligible for a license under this subchapter; |
|
(3) the retailer refuses to allow the commission, the |
|
commission's agents, or the state auditor, or their designees, to |
|
examine the retailer's books, records, papers, or other objects as |
|
required under this chapter or commission rule; or |
|
(4) the director learns the retailer failed to |
|
disclose information that would, if disclosed, render the retailer |
|
ineligible for a license under this chapter. |
|
(b) A summary suspension under this section must comply with |
|
the notice and procedure requirements provided by Section 466.160, |
|
Government Code. |
|
(c) The commission may direct the disabling of a video |
|
gaming terminal operated by a video lottery retailer under this |
|
chapter at the time: |
|
(1) a proceeding to summarily suspend the retailer's |
|
license is initiated; |
|
(2) the commission discovers the retailer failed to |
|
deposit money received from video gaming terminal operations as |
|
required if the license is being summarily suspended under this |
|
section; or |
|
(3) an act or omission occurs that, under commission |
|
rule, justifies the termination of video gaming operations to: |
|
(A) protect the integrity of the video gaming or |
|
the public health, welfare, or safety; or |
|
(B) prevent financial loss to this state. |
|
(d) The commission shall immediately direct the disabling |
|
of a video gaming terminal if necessary to protect the public |
|
health, welfare, or safety. |
|
Sec. 2001A.258. INSPECTION OF PREMISES. The commission, |
|
its officers or agents, or a state, municipal, or county peace |
|
officer may enter and inspect the contents of premises where: |
|
(1) video gaming is being conducted or is intended to |
|
be conducted; or |
|
(2) video gaming equipment is found. |
|
Sec. 2001A.259. INJUNCTION. (a) If the commission has |
|
reason to believe that this chapter has been or is about to be |
|
violated, the commission may petition a court for injunctive relief |
|
to restrain the violation. |
|
(b) Venue for an action seeking injunctive relief is in a |
|
district court in Travis County. |
|
(c) If the court finds that this chapter has been violated |
|
or is about to be violated, the court shall issue a temporary |
|
restraining order and, after due notice and hearing, a temporary |
|
injunction, and after a final trial, a permanent injunction to |
|
restrain the violation. |
|
(d) If the court finds that this chapter has been knowingly |
|
violated, the court shall order all proceeds from the illegal video |
|
gaming to be forfeited to the commission as a civil penalty. |
|
Sec. 2001A.260. ADMINISTRATIVE PENALTY. (a) The |
|
commission may impose an administrative penalty against a person |
|
who violates this chapter or a rule or order adopted by the |
|
commission under this chapter in the same manner as the commission |
|
imposes an administrative penalty under Subchapter M, Chapter 2001. |
|
(b) Except as otherwise provided by this chapter, the amount |
|
of the administrative penalty may not exceed $1,000 for each |
|
violation. Each day a violation continues or occurs may be |
|
considered a separate violation for purposes of imposing a penalty. |
|
(c) In determining the amount of the penalty, the director |
|
shall consider: |
|
(1) the seriousness of the violation, including the |
|
nature, circumstances, extent, and gravity of the violation; |
|
(2) the history of previous violations; |
|
(3) the amount necessary to deter future violations; |
|
(4) efforts to correct the violation; and |
|
(5) any other matter that justice may require. |
|
(d) The notice, hearing, and appeal for an administrative |
|
penalty assessed under this section shall be provided or conducted |
|
in the same manner as notice, hearing, and appeals are provided or |
|
conducted under Subchapter M, Chapter 2001, specifically Sections |
|
2001.603 through 2001.610. |
|
Sec. 2001A.261. CIVIL PENALTY. (a) A person who violates |
|
this chapter or a rule adopted by the commission under this chapter |
|
is liable to the state for a civil penalty not to exceed $5,000 for |
|
each day of violation. |
|
(b) At the request of the commission, the attorney general |
|
shall bring an action to recover a civil penalty authorized by this |
|
section. The attorney general may recover reasonable expenses, |
|
including attorney's fees, incurred in recovering the civil |
|
penalty. |
|
Sec. 2001A.262. REMEDIES NOT EXCLUSIVE. The commission may |
|
suspend or revoke a license under this subchapter, impose an |
|
administrative or civil penalty under this subchapter, or both, |
|
depending on the severity of the violation. |
|
[Sections 2001A.263-2001A.300 reserved for expansion] |
|
SUBCHAPTER G. RESPONSIBLE GAMING |
|
Sec. 2001A.301. DEFINITIONS. In this subchapter: |
|
(1) "Fully executed gaming transaction" means an |
|
activity involving a video gaming terminal or video gaming |
|
equipment that occurs on the gaming floor of a video gaming premises |
|
and that results in an individual obtaining any money or thing of |
|
value from, or being owed any money or thing of value by, a video |
|
gaming retailer. |
|
(2) "Gaming activity" means an activity involving or |
|
related to the play of video gaming terminals, including player |
|
club memberships or promotional activities. |
|
(3) "Self-excluded person" means a person whose name |
|
and identifying information is included, at the person's own |
|
request, on the self-exclusion list. |
|
(4) "Self-exclusion list" means a list maintained by |
|
the commission of names and identifying information of persons who, |
|
under this subchapter, have voluntarily agreed to be excluded from |
|
a video gaming premises and all gaming activities at a video gaming |
|
premises and to be prohibited from collecting any winnings, |
|
recovering any losses, or accepting complimentary gifts or services |
|
or any other thing of value at a video gaming premises. |
|
(5) "Winnings" means any money or thing of value |
|
received from or owed by a video gaming retailer as a result of a |
|
fully executed gaming transaction. |
|
Sec. 2001A.302. UNDERAGE PERSONS EXCLUDED. (a) An |
|
individual younger than 18 years of age may not enter or be on the |
|
gaming floor of a video gaming premises. |
|
(b) An individual younger than 21 years of age may not: |
|
(1) whether personally or through an agent, operate, |
|
use, play, or place a wager on a video gaming game at a video gaming |
|
premises; |
|
(2) receive check cashing privileges, be rated as a |
|
player, or receive any complimentary service, item, or discount as |
|
a result of, or in anticipation of, video gaming activity; or |
|
(3) in any manner or in any proceeding, whether |
|
personally or through an agent, collect winnings or recover losses |
|
arising as a result of any video gaming activity. |
|
(c) Winnings incurred by an individual younger than 21 years |
|
of age shall be remitted to the commission. For the purposes of |
|
this subsection, winnings issued to, found on or about, or redeemed |
|
by an individual younger than 21 years of age shall be presumed to |
|
constitute winnings subject to remittance to the commission. |
|
(d) A person holding a license issued by the commission may |
|
not permit or enable an individual to engage in conduct that |
|
violates Subsection (a), (b), or (c). |
|
(e) A video gaming retailer shall establish procedures that |
|
are designed to prevent violations of this section and shall submit |
|
a copy of the procedures to the commission not later than the 30th |
|
day before the date the retailer begins video gaming operations at |
|
the video gaming premises. The commission shall provide to a video |
|
gaming retailer written notification of any deficiencies in the |
|
plan, and the retailer may submit revisions of the plan to the |
|
commission. The video gaming retailer may not begin video gaming |
|
operations until the commission approves the retailer's |
|
procedures. Amendments to these procedures must be submitted to and |
|
approved by the commission before implementation. |
|
(f) A video gaming retailer may be subject to administrative |
|
sanctions if a person engages in conduct that violates Subsection |
|
(a), (b), or (c) at its video gaming premises. |
|
(g) A video gaming retailer who violates this subchapter may |
|
be held jointly and severally liable for the violation. |
|
(h) A video gaming retailer shall post signs that include a |
|
statement substantially similar to the following: "It is unlawful |
|
for any person under 21 years of age to engage in any gaming |
|
activities. Individuals violating this prohibition will be removed |
|
and may be subject to arrest for criminal trespass." The complete |
|
text of the sign shall be submitted to and approved by the |
|
commission as part of the procedures required under this section. |
|
The signs shall be prominently posted within 50 feet of each |
|
entrance and exit of the gaming floor. |
|
(i) It is an affirmative defense to administrative |
|
penalties imposed for violations of this section if it is shown by a |
|
preponderance of the evidence that: |
|
(1) the video gaming retailer or the retailer's agent |
|
verified the underage person's age using identification supplied by |
|
the person; |
|
(2) the identification supplied by the person included |
|
a driver's license or identification card issued by this state, |
|
another state, or an agency of the United States; |
|
(3) the driver's license or identification card |
|
included a photograph of the person; and |
|
(4) the driver's license or identification card |
|
reasonably appeared on its face to be valid. |
|
Sec. 2001A.303. COMMISSION EXCLUSION OR EJECTION FROM VIDEO |
|
GAMING PREMISES; EXCLUSION LIST. (a) The legislature finds that |
|
the exclusion or ejection of certain persons from video gaming |
|
premises is necessary to maintain strict and effective regulation |
|
of video gaming. The commission by rule shall provide for a list of |
|
persons who are to be excluded or ejected from a video gaming |
|
premises. Persons included on the exclusion list shall be |
|
identified by name and physical description. The commission shall |
|
publish the exclusion list on its website, and shall transmit a copy |
|
of the exclusion list periodically to video gaming retailers, as |
|
the list is initially issued and as it is revised. A video gaming |
|
retailer shall take steps necessary to ensure that all its key video |
|
gaming personnel and video gaming employees are aware of and |
|
understand the exclusion list and its function, and that all its key |
|
video gaming personnel and video gaming employees are kept aware of |
|
the content of the exclusion list. |
|
(b) The exclusion list may include any person whose presence |
|
at a video gaming premises the commission determines poses a threat |
|
to the interests of this state, to achieving the intents and |
|
purposes of this chapter, or to the strict and effective regulation |
|
of video gaming. In determining whether to include a person on the |
|
exclusion list, the commission may consider: |
|
(1) any prior conviction of the person of: |
|
(A) a crime that is a felony under the laws of |
|
this state, another state, or the United States; |
|
(B) a crime involving moral turpitude; or |
|
(C) a violation of the gaming laws of this state, |
|
another state, or the United States; |
|
(2) a violation or a conspiracy to violate by the |
|
person of any provision of this chapter, including: |
|
(A) a failure to disclose an interest in a gaming |
|
facility for which the person must obtain a license; |
|
(B) purposeful evasion of taxes or fees; or |
|
(C) a violation of an order of the commission or |
|
of any other governmental agency that warrants exclusion or |
|
ejection of the person from a video gaming premises; |
|
(3) whether the person has pending charges or |
|
indictments for a gaming or gambling crime or a crime related to the |
|
integrity of gaming operations in any state; |
|
(4) whether the person's conduct or reputation is such |
|
that the person's presence at a video gaming premises may call into |
|
question the honesty and integrity of the video gaming operations, |
|
interfere with the orderly conduct of the video gaming operations, |
|
or adversely affect public confidence and trust that video gaming |
|
is free from criminal or corruptive elements; |
|
(5) whether the person is a career or professional |
|
offender whose presence at a video gaming premises would be adverse |
|
to the interest of licensed gaming in this state; |
|
(6) whether the person has a known relationship or |
|
connection with a career or professional offender whose presence at |
|
a video gaming premises would be adverse to the interest of licensed |
|
gaming in this state; |
|
(7) whether the commission has suspended the person's |
|
gaming privileges; |
|
(8) whether the commission has revoked the person's |
|
licenses related to video gaming; |
|
(9) whether the commission determines that the person |
|
poses a threat to the safety of patrons or employees of a video |
|
gaming premises; and |
|
(10) whether the person has a history of conduct |
|
involving the disruption of gaming operations at a video gaming |
|
premises. |
|
Sec. 2001A.304. NOTIFICATION OF EXCLUSION. (a) The |
|
commission shall notify a person of the commission's intent to |
|
include the person on the exclusion list created under Section |
|
2001A.303. The notice shall be provided by personal service, by |
|
certified mail to the person's last known address, or, if service |
|
cannot be accomplished by personal service or certified mail, by |
|
daily publication for two weeks in a newspaper of general |
|
circulation in the county in which the person's last known address |
|
is located and in a newspaper of general circulation in each county |
|
in which a video gaming premises is located. |
|
(b) A person who receives notice of the commission's intent |
|
to include the person on the exclusion list is entitled to an |
|
adjudication hearing under Chapter 2001, Government Code, except as |
|
provided by this section, in which the person may demonstrate why |
|
the person should not be included on the exclusion list. The person |
|
shall request the adjudication hearing not later than the 30th day |
|
after: |
|
(1) the date the person receives the notice by |
|
personal service or certified mail; or |
|
(2) the date of the last newspaper publication of the |
|
notice. |
|
(c) If the adjudication hearing or any appeal under Chapter |
|
2001, Government Code, results in an order that the person should |
|
not be included on the exclusion list, the commission shall: |
|
(1) publish a revised exclusion list that does not |
|
include the person; and |
|
(2) notify video gaming retailers that the person has |
|
been removed from the exclusion list. |
|
(d) A video gaming retailer shall take all steps necessary |
|
to ensure its key video gaming personnel and video gaming employees |
|
are made aware that the person has been removed from the exclusion |
|
list. |
|
(e) This section does not apply to the self-exclusion list. |
|
Sec. 2001A.305. REQUEST FOR SELF-EXCLUSION. (a) A person |
|
requesting placement on the self-exclusion list shall submit, in |
|
person or as provided by commission rule, a completed written |
|
request to the commission on a form prescribed by the commission. |
|
(b) A request for self-exclusion must include the person's: |
|
(1) name, including any aliases or nicknames; |
|
(2) date of birth; |
|
(3) address of current residence; |
|
(4) telephone number; |
|
(5) social security number, if voluntarily provided in |
|
accordance with any applicable federal law; |
|
(6) physical description, including height, weight, |
|
gender, hair color, eye color, and any other physical |
|
characteristic that may assist in the identification of the person; |
|
and |
|
(7) any other information required by commission rule. |
|
(c) Not later than the 30th day after any change in the |
|
information provided in Subsection (b), the self-excluded person |
|
must update the changed information using a form prescribed by the |
|
commission. |
|
(d) A person may request self-exclusion until: |
|
(1) the first anniversary of the date the person is |
|
placed on the self-exclusion list; |
|
(2) the fifth anniversary of the date the person is |
|
placed on the self-exclusion list; or |
|
(3) the person's death. |
|
(e) A request for self-exclusion must include a signed |
|
release statement that: |
|
(1) acknowledges that the request for self-exclusion |
|
has been made voluntarily; |
|
(2) certifies that the information provided in the |
|
request for self-exclusion is true and accurate; |
|
(3) acknowledges that the person requesting |
|
self-exclusion is a problem gambler; |
|
(4) acknowledges that: |
|
(A) a person requesting a lifetime exclusion may |
|
not request removal from the self-exclusion list; and |
|
(B) a person requesting a one-year or five-year |
|
exclusion: |
|
(i) will remain on the self-exclusion list |
|
until a request for removal is approved; and |
|
(ii) may not request removal from the |
|
self-exclusion list until the requested exclusion period ends; |
|
(5) acknowledges that a person on the self-exclusion |
|
list who is discovered on the gaming floor or engaging in gaming |
|
activities at any video gaming premises is subject to removal and to |
|
arrest for criminal trespass; and |
|
(6) releases, indemnifies, holds harmless, and |
|
forever discharges this state, the commission, and all video gaming |
|
retailers from any claims, damages, losses, expenses, or liability |
|
arising out of, by reason of, or relating to the self-excluded |
|
person or to any other party for any harm, monetary or otherwise, |
|
that may be proximately caused by: |
|
(A) the failure of a video gaming retailer to |
|
withhold gaming privileges from or restore gaming privileges to a |
|
person who is on the self-exclusion list at the time of the failure; |
|
or |
|
(B) a video gaming retailer otherwise permitting |
|
or not permitting a self-excluded person to engage in gaming |
|
activity at a video gaming premises while on the self-exclusion |
|
list. |
|
(f) The exclusion of a person who requests self-exclusion |
|
for one year or five years remains in effect unless, after the end |
|
of the self-exclusion period, the self-excluded person requests |
|
removal from the commission's self-exclusion list as provided by |
|
Section 2001A.308. The exclusion terminates on the date the |
|
commission removes the person's name from the self-exclusion list. |
|
(g) A person submitting a self-exclusion request must |
|
present a government-issued identification containing the person's |
|
signature and photograph when the person submits the request. |
|
(h) The commission may require a person requesting |
|
self-exclusion under this subchapter to have the person's |
|
photograph taken by the commission or an agent of the commission on |
|
the commission's acceptance of the person's request to be on the |
|
list. |
|
Sec. 2001A.306. SELF-EXCLUSION LIST; CONFIDENTIALITY. (a) |
|
The commission shall maintain the self-exclusion list and shall |
|
notify by first class mail or direct electronic transmission each |
|
video gaming retailer of any addition to or deletion from the list |
|
not later than the fifth business day after the date the commission |
|
verifies the information received under this subchapter. |
|
(b) The notice provided to video gaming retailers by the |
|
commission must include: |
|
(1) the person's identifying information specified by |
|
Section 2001A.305(b); and |
|
(2) a copy of the person's photograph, if any, taken by |
|
the commission. |
|
(c) The notice provided to video gaming retailers by the |
|
commission concerning a person whose name has been removed from the |
|
self-exclusion list must include the name and date of birth of the |
|
person. |
|
(d) A video gaming retailer shall maintain a copy of the |
|
self-exclusion list and establish procedures to ensure that the |
|
copy of the self-exclusion list is updated and that all appropriate |
|
employees and agents of the video gaming retailer are notified of |
|
any addition to or deletion from the list not later than the fifth |
|
business day after the day notice is mailed or transmitted |
|
electronically to the video gaming retailer under Subsection (a). |
|
(e) Information furnished to or obtained by the commission |
|
under this subchapter is confidential and may not be disclosed |
|
except in accordance with this subchapter. |
|
(f) Except as provided by this subsection, a video gaming |
|
retailer or an employee or agent of the retailer may not disclose |
|
the name of, or any information about, a person who has requested |
|
self-exclusion to anyone other than employees and agents of the |
|
video gaming retailer whose duties and functions require access to |
|
the information. A video gaming retailer may disclose the identity |
|
of a self-excluded person to appropriate employees of other video |
|
gaming retailers in this state or affiliated video gaming entities |
|
in other jurisdictions for the limited purpose of assisting in the |
|
proper administration of responsible gaming programs. |
|
(g) A self-excluded person may not in any manner or in any |
|
proceeding collect any winnings or recover any losses arising as a |
|
result of any video gaming activity that occurs during the period |
|
that the person is on the self-exclusion list. |
|
(h) Winnings incurred by a self-excluded person shall be |
|
remitted to the commission. For the purposes of this subsection, |
|
winnings issued to, found on or about, or redeemed by a |
|
self-excluded person shall be presumed to constitute winnings |
|
subject to remittance to the commission. |
|
Sec. 2001A.307. DUTIES OF VIDEO GAMING RETAILERS REGARDING |
|
SELF-EXCLUDED PERSONS. (a) A video gaming retailer shall train its |
|
employees and establish procedures designed to: |
|
(1) identify a self-excluded person who is present at |
|
the retailer's video gaming premises and, on identification, |
|
immediately notify the following: |
|
(A) employees of the retailer whose duties |
|
include the identification and removal of self-excluded persons; or |
|
(B) commission agents or a peace officer at the |
|
premises; |
|
(2) immediately notify the Department of Public Safety |
|
when a self-excluded person is discovered on the retailer's video |
|
gaming premises or engaging in video gaming activities; |
|
(3) refuse wagers from and deny video gaming |
|
privileges to a self-excluded person; |
|
(4) deny check cashing privileges, player club |
|
membership, complimentary goods and services, junket |
|
participation, and other similar privileges and benefits to a |
|
self-excluded person; |
|
(5) ensure that a self-excluded person does not |
|
receive, either from the retailer or an agent of the retailer, |
|
junket solicitations, targeted mailings, telemarketing promotions, |
|
player club materials, or other promotional materials relating to |
|
video gaming activities at the retailer's video gaming premises; |
|
(6) comply with Section 2001A.306(d); and |
|
(7) disseminate written materials to patrons |
|
explaining the self-exclusion program. |
|
(b) A video gaming retailer shall submit a copy of its |
|
procedures and training materials established under Subsection (a) |
|
to the commission for review and approval not later than the 30th |
|
day before the date the retailer begins gaming operations at the |
|
video gaming premises. The commission shall notify the video |
|
gaming retailer in writing of any deficiencies in the procedures |
|
and training materials, and the retailer may submit amendments to |
|
the procedures and training materials to the commission. A video |
|
gaming retailer may not begin video gaming operations until the |
|
commission approves the procedures and training. |
|
(c) A video gaming retailer shall submit amendments to the |
|
procedures and training materials required under Subsection (b) to |
|
the commission for review and approval not later than the 30th day |
|
before the intended implementation date of the amendments. The |
|
video gaming retailer may implement the amendments on the intended |
|
implementation date unless the video gaming retailer receives a |
|
notice under Subsection (d) objecting to the amendments. |
|
(d) If during the review period prescribed by Subsection (c) |
|
the commission determines that the amendments to the procedures and |
|
training materials will not promote the prevention of gaming by |
|
self-excluded persons or assist in the proper administration of the |
|
self-exclusion program, the commission may, by written notice to |
|
the video gaming retailer, object to the amendments. The objection |
|
must: |
|
(1) specify the nature of the objection and, when |
|
possible, an acceptable alternative; and |
|
(2) direct that the amendments not be implemented |
|
until approved by the commission. |
|
(e) If the commission objects to amendments to the |
|
procedures and training materials under Subsection (d), the video |
|
gaming retailer may submit revised amendments not later than the |
|
30th day after the day the retailer receives the written notice of |
|
objection from the commission. The video gaming retailer may |
|
implement the amendments on the 30th day following the submission |
|
of the revisions unless it receives written notice under Subsection |
|
(d) objecting to the amendments. |
|
(f) A video gaming retailer shall post signs at all |
|
entrances to the retailer's video gaming premises indicating that a |
|
person who is on the self-exclusion list will be subject to arrest |
|
for trespassing if the person is on the video gaming premises or |
|
engaging in video gaming activities. The text and font size of the |
|
signs shall be submitted for approval to the commission under the |
|
procedures specified by Subsection (b). |
|
(g) The self-exclusion list is confidential, and any |
|
distribution of the list to an unauthorized source constitutes a |
|
violation of this subchapter. |
|
(h) A video gaming retailer shall report the discovery of a |
|
self-excluded person on the retailer's video gaming premises or |
|
engaging in gaming activities to the commission within 24 hours of |
|
the discovery. |
|
Sec. 2001A.308. REMOVAL FROM SELF-EXCLUSION LIST. (a) A |
|
person who requests self-exclusion for a one-year or five-year |
|
period may, after the end of the self-exclusion period, request |
|
removal of the person's name from the self-exclusion list by |
|
submitting a completed request for removal as required by |
|
Subsections (b) and (c). The request must be made in person unless |
|
the commission provides otherwise by rule. |
|
(b) A self-excluded person's request for removal from the |
|
self-exclusion list must include: |
|
(1) the person's identifying information specified by |
|
Section 2001A.305(b); and |
|
(2) the person's signature, indicating acknowledgment |
|
of the following statement: |
|
"I certify that the information that I have provided is true |
|
and accurate. I am aware that my signature constitutes a revocation |
|
of my previous request for self-exclusion, and I authorize the |
|
Texas Lottery Commission to permit all video gaming retailers in |
|
this state to reinstate my gaming privileges at video gaming |
|
premises." |
|
(c) A person submitting a request for removal from the |
|
self-exclusion list must present a government-issued |
|
identification containing the person's signature and photograph |
|
when the person submits the request. Not earlier than the fifth |
|
business day after the date the request is submitted, the person |
|
submitting the request shall: |
|
(1) return to the commission office where the request |
|
was submitted; |
|
(2) present a government-issued identification |
|
containing the person's signature and photograph; and |
|
(3) sign the request a second time. |
|
(d) Not later than the fifth business day after the date the |
|
person requesting removal from the self-exclusion list signs the |
|
request for the second time, the commission shall remove the |
|
person's name from the self-exclusion list and notify each video |
|
gaming retailer of the removal. |
|
Sec. 2001A.309. EXCEPTION. A self-excluded person is not |
|
prohibited from being at a video gaming premises if: |
|
(1) the individual is carrying out the duties of |
|
employment or incidental activities related to employment; |
|
(2) the video gaming retailer's security personnel and |
|
any agent of the commission located at the video gaming premises |
|
have received prior notice; |
|
(3) access to the video gaming premises is limited to |
|
the time necessary to complete the individual's assigned duties; |
|
and |
|
(4) the self-excluded individual does not otherwise |
|
engage in any gaming activities. |
|
SECTION 3. Section 2001.3025, Occupations Code, is amended |
|
to read as follows: |
|
Sec. 2001.3025. ACCESS TO CRIMINAL HISTORY RECORD |
|
INFORMATION. (a) The commission is entitled to conduct an |
|
investigation of and is entitled to obtain criminal history record |
|
information maintained by the Department of Public Safety, the |
|
Federal Bureau of Investigation identification division, or |
|
another law enforcement agency to assist in the investigation of: |
|
(1) an applicant for or holder of a license issued |
|
under this chapter; |
|
(2) a person required to be named in a license |
|
application; or |
|
(3) an employee or other person who works or will work |
|
for a license holder and who is required by another provision of |
|
this chapter to undergo a criminal background check. |
|
(b) The commission is not required to conduct a criminal |
|
background check under Subsection (a) for a person who has |
|
undergone an investigation authorized by Section 2001A.106 that is |
|
sufficient for the person to continue to hold a license under |
|
Chapter 2001A. |
|
SECTION 4. Section 411.108(a-1), Government Code, is |
|
amended to read as follows: |
|
(a-1) The Texas Lottery Commission is entitled to obtain |
|
from the department criminal history record information maintained |
|
by the department that relates to: |
|
(1) a person licensed under Chapter 2001, Occupations |
|
Code, or described by Section 2001.3025, Occupations Code; or |
|
(2) a person holding or seeking a license under |
|
Chapter 2001A, Occupations Code. |
|
SECTION 5. Section 466.024(b), Government Code, is amended |
|
to read as follows: |
|
(b) The commission shall adopt rules prohibiting the |
|
operation of any game using a video lottery machine or machine, |
|
except in accordance with Chapter 2001A, Occupations Code. |
|
SECTION 6. Section 47.02(c), Penal Code, is amended to read |
|
as follows: |
|
(c) It is a defense to prosecution under this section that |
|
the actor reasonably believed that the conduct: |
|
(1) was permitted under Chapter 2001, Occupations |
|
Code; |
|
(2) was permitted under Chapter 2002, Occupations |
|
Code; |
|
(3) was permitted under Chapter 2001A, Occupations |
|
Code; |
|
(4) consisted entirely of participation in the state |
|
lottery authorized by [the State Lottery Act (]Chapter 466, |
|
Government Code[)]; |
|
(5) [(4)] was permitted under the Texas Racing Act |
|
(Article 179e, Vernon's Texas Civil Statutes); or |
|
(6) [(5)] consisted entirely of participation in a |
|
drawing for the opportunity to participate in a hunting, fishing, |
|
or other recreational event conducted by the Parks and Wildlife |
|
Department. |
|
SECTION 7. Section 47.09, Penal Code, is amended by |
|
amending Subsection (a) and adding Subsection (c) to read as |
|
follows: |
|
(a) It is a defense to prosecution under this chapter that |
|
the conduct: |
|
(1) was authorized under: |
|
(A) Chapter 2001, Occupations Code; |
|
(B) Chapter 2002, Occupations Code; [or] |
|
(C) Chapter 2001A, Occupations Code; or |
|
(D) the Texas Racing Act (Article 179e, Vernon's |
|
Texas Civil Statutes); |
|
(2) consisted entirely of participation in the state |
|
lottery authorized by Chapter 466, Government Code; or |
|
(3) was a necessary incident to the operation of the |
|
state lottery and was directly or indirectly authorized by: |
|
(A) Chapter 466, Government Code; |
|
(B) the lottery division of the Texas Lottery |
|
Commission; |
|
(C) the Texas Lottery Commission; or |
|
(D) the director of the lottery division of the |
|
Texas Lottery Commission. |
|
(c) Subsection (a)(1)(C) applies to a person manufacturing, |
|
possessing, or operating a gambling device under a license or other |
|
authorization of the Texas Lottery Commission under Chapter 2001A, |
|
Occupations Code. |
|
SECTION 8. Chapter 47, Penal Code, is amended by adding |
|
Section 47.095 to read as follows: |
|
Sec. 47.095. INTERSTATE OR FOREIGN COMMERCE DEFENSE. It is |
|
a defense to prosecution under this chapter that a person sells, |
|
leases, transports, possesses, stores, or manufactures a gambling |
|
device with the authorization of the Texas Lottery Commission under |
|
Chapter 2001A, Occupations Code, for transportation in interstate |
|
or foreign commerce. |
|
SECTION 9. (a) As soon as practicable after the effective |
|
date of this Act, but not later than October 1, 2011, the Texas |
|
Lottery Commission shall adopt the rules necessary to implement |
|
video gaming in accordance with Chapter 2001A, Occupations Code, as |
|
added by this Act. |
|
(b) Before the constitutional amendment authorizing the |
|
establishment of video gaming operations in this state and |
|
providing that certain federally recognized Indian tribes are not |
|
prohibited from conducting video gaming on certain Indian lands |
|
proposed by the 82nd Legislature, Regular Session, 2011, is |
|
submitted to the voters, the Texas Lottery Commission may: |
|
(1) expend money from the commission's appropriation |
|
for the 2012-2013 state fiscal biennium for purposes of conducting |
|
the pre-implementation activities necessary to promptly establish |
|
video gaming in this state in accordance with Chapter 2001A, |
|
Occupations Code, as added by this Act; |
|
(2) request and receive information related to |
|
applications for licensing and testing for video gaming equipment |
|
as authorized under Chapter 2001A, Occupations Code, as added by |
|
this Act; or |
|
(3) develop and approve forms necessary for licensing |
|
persons to conduct video gaming and for testing video gaming |
|
equipment. |
|
(c) Notwithstanding Section 466.355, Government Code, the |
|
money authorized to be expended under this section may be withdrawn |
|
from the state lottery account to fund the establishment of video |
|
gaming. |
|
(d) Notwithstanding any other law, the following provisions |
|
apply to procedures for adoption of the rules required by |
|
Subsection (a) of this section: |
|
(1) the Texas Lottery Commission must give not less |
|
than 15 days' notice of its intent to adopt a rule under this |
|
section before adopting the rule; |
|
(2) a rule adopted under this section takes effect on |
|
the date it is filed in the office of the secretary of state; and |
|
(3) the commission shall notify all holders of a |
|
license issued under Section 10 of this Act of the adoption of a |
|
rule under this section. |
|
SECTION 10. (a) Notwithstanding Chapter 2001A, Occupations |
|
Code, as added by this Act, and except as otherwise provided by this |
|
section, on or after the effective date of this Act, the Texas |
|
Lottery Commission shall: |
|
(1) issue a provisional video gaming manufacturer |
|
license to an applicant who: |
|
(A) holds a manufacturer's license issued under |
|
Chapter 2001, Occupations Code; |
|
(B) is eligible to hold a license under Section |
|
2001A.102, Occupations Code, as added by this Act; |
|
(C) files with the commission on the form |
|
required by the commission an application for a video gaming |
|
manufacturer license; and |
|
(D) pays the required application and license |
|
fees; |
|
(2) issue a provisional video gaming distributor |
|
license to a person who: |
|
(A) holds a distributor's license issued under |
|
Chapter 2001, Occupations Code; |
|
(B) is eligible to hold a license under Section |
|
2001A.102, Occupations Code, as added by this Act; |
|
(C) files with the commission on the form |
|
required by the commission an application for a video gaming |
|
distributor license; and |
|
(D) pays the required application and license |
|
fees; |
|
(3) issue a provisional video gaming retailer license |
|
to a person who: |
|
(A) is a licensed commercial lessor or a licensed |
|
authorized organization under Chapter 2001, Occupations Code; |
|
(B) is eligible to hold a license under Section |
|
2001A.101, Occupations Code, as added by this Act; |
|
(C) files with the commission on the form |
|
required by the commission an application for a video gaming |
|
retailer license; and |
|
(D) pays the required application and license |
|
fees; and |
|
(4) issue a provisional video gaming employee license |
|
to a person who: |
|
(A) is listed in the registry of approved bingo |
|
workers maintained as required under Section 2001.313, Occupations |
|
Code; |
|
(B) is eligible to hold a license under Chapter |
|
2001A, Occupations Code, as added by this Act; |
|
(C) files with the commission on the form |
|
required by the commission an application for a video gaming |
|
employee license; and |
|
(D) pays the required application and license |
|
fees. |
|
(b) Notwithstanding Chapter 2001A, Occupations Code, as |
|
added by this Act, and except as otherwise provided by this section, |
|
during the period that begins on the effective date of this Act and |
|
ends on a date determined by the Texas Lottery Commission that is |
|
not less than 18 months or more than 36 months after the effective |
|
date of this Act, the commission shall: |
|
(1) approve for use in this state network operating |
|
centers, site controllers, video gaming terminals, and video gaming |
|
equipment that meets the standards established under the laws of |
|
another state, the United States, or the National Indian Gaming |
|
Commission unless the commission determines the licensing |
|
standards are insufficient to protect the public health and safety |
|
and prevent financial loss to this state; and |
|
(2) issue a reciprocal license to a video gaming |
|
manufacturer who: |
|
(A) is licensed as a video gaming manufacturer |
|
under the laws of another state unless the commission determines |
|
the licensing standards are insufficient to protect the public |
|
health and safety and prevent financial loss to this state; |
|
(B) submits a letter from an independent testing |
|
laboratory approved by the commission that describes in detail the |
|
video gaming equipment the manufacturer is seeking to deploy in |
|
this state and certifies that the equipment has undergone |
|
independent tests performed by the laboratory; and |
|
(C) submits documentation from the independent |
|
testing laboratory that verifies the manufacturer's equipment |
|
meets the standards established under the laws of another state, |
|
the United States, or the National Indian Gaming Commission. |
|
(c) The Texas Lottery Commission shall establish the term of |
|
a provisional license issued under Subsection (a) of this section |
|
or a reciprocal license issued under Subsection (b) of this |
|
section, which may not be less than 18 months. The commission by |
|
rule shall establish timelines for license holders who hold a |
|
provisional or reciprocal license issued under this section to |
|
comply with the requirements of Chapter 2001A, Occupations Code, as |
|
added by this Act, and commission rules. The rules must allow |
|
license holders at least six months to comply with the rules and |
|
requirements. |
|
(d) Notwithstanding Chapter 2001A, Occupations Code, as |
|
added by this Act, during the provisional period specified by the |
|
commission, which may not be less than 18 months or more than 36 |
|
months after the effective date of this Act, a video gaming retailer |
|
must obtain video gaming equipment and video gaming terminals from |
|
a video gaming distributor who holds a bingo distributor's license |
|
issued under Chapter 2001, Occupations Code. |
|
(e) Notwithstanding Chapter 2001A, Occupations Code, as |
|
added by this Act, or any other law, a video gaming manufacturer, |
|
video gaming distributor, or applicant for a video gaming |
|
distributor or manufacturer license may display video gaming |
|
equipment in this state before the effective date of this Act if: |
|
(1) the video gaming equipment is disabled for |
|
marketing purposes so that the equipment does not accept or |
|
dispense money or pay out video gaming tickets or the equipment |
|
contains only demonstration software that cannot be disabled; |
|
(2) for a trade show or similar event, the Texas |
|
Lottery Commission: |
|
(A) is notified in advance of the proposed event |
|
of: |
|
(i) the date and location of the event; |
|
(ii) the model and serial number of each |
|
item of video gaming equipment to be displayed; |
|
(iii) the manner of transport of each item |
|
to be displayed; and |
|
(iv) a description of how the item will at |
|
all times be possessed by and be under the control of the applicant |
|
or license holder; and |
|
(B) approves the display of the equipment. |
|
SECTION 11. The change in law made by this Act applies only |
|
to an offense committed on or after the effective date of this Act. |
|
An offense committed before the effective date of this Act is |
|
covered by the law in effect when the offense was committed, and the |
|
former law is continued in effect for that purpose. For purposes of |
|
this section, an offense was committed before the effective date of |
|
this Act if any element of the offense was committed before that |
|
date. |
|
SECTION 12. (a) Sections 1 through 8 of this Act take |
|
effect on the date the constitutional amendment authorizing the |
|
establishment of video gaming operations in this state and |
|
providing that federally recognized Indian tribes are not |
|
prohibited from conducting video gaming on certain Indian lands |
|
proposed by the 82nd Legislature, Regular Session, 2011, is |
|
approved by the voters. If that amendment is not approved by the |
|
voters, Sections 1 through 8 of this Act have no effect. |
|
(b) Sections 9 through 11 of this Act and this section take |
|
effect immediately if this Act receives a vote of two-thirds of all |
|
the members elected to each house, as provided by Section 39, |
|
Article III, Texas Constitution. If this Act does not receive the |
|
vote necessary for immediate effect, Sections 9 through 11 of this |
|
Act and this section take effect September 1, 2011. |